Tuesday, 9 February 2010
HS: Neoforce setup
I am on my way to getting neoforce controls set up. The first infuriating incident I came across was that neoforce requires its skins to be available - fair enough - but it's impossible to add folders to the XNA game studio's Content folder using the "add" method; you have to just drag the folder over. And again, to stop the auto-importer from getting confused, all of the skin files needed to be individually set to "copy if newer" and "no build action".
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